T.I.M.E is a First-Person, Arena, Boomer Shooter that pits players against each other in a one-on-one contest. Players compete in a round-based first to 3 wins system that is balanced through time rewinding set by the round loser to balance the scales of skill against strategy.DisclaimerThis game was a short-term project built over 4 months from scratch (Design, systems, art etc.) by 6 students learning their craft. We are proud of the experience created, and as is the nature of game development, we wish some things could be done differently, but that is life.
You may find minor bugs, issues, complaints and wish some things were done differently. But we respectfully ask you to try enjoy the unique experience crafted and take it for what it is. Thank you taking the time (heh heh heh) to play our game and even read this.GameplayThe gameplay consists of Online/Networked 1v1 lobbies. In a best-of-five format with one life per round, eliminate your opponent 3 times, you win!
However, once an opponent is beaten and the round ends, the loser gets to rewind to any point in time that has previously occurred, this is where the next round will start.

Enemy flanked you last round? Rewind so it doesn't happen next time.
Enemy picked up the weapon you were after? Rewind and set a trap for them.

Not everything is sided for the losing player though, if you win a round, you're one step closer to victory and you also get to choose what Power Weapon is in play.

The ultimate way to test pure skill, the removal of "I would have" or "I should have". Now you can, no more excuses!StoryT.I.M.E is set in an oppressive alternate reality of a centralized totalitarian government that has failed to succeed in its Utopian plan. Their failure has fractured their diesel-guzzling and highly industrialized society. With no way back on track to their Utopian plan and infighting set in, the top brass have decided to buy themselves some time to make amends. Their solution clouded by idealism, smog, and desperation is to rewind time to a point where they can find out where it all went wrong. With the singular goal of trying to steer the future by correcting this point of divergence. Unfortunately, no one can agree on where things went wrong and who is responsible. This results in conflict among factions of the regime, causing deeper paradoxes, alternate timelines, and crippling confusion.

Thrust into the shoes of the upper echelons of the military superpower in their final days the player must deal with their opposition & their time loop. Rewind to alter the outcomes of the future and correct the past, learn from mistakes, and speculate on where this new altered future leads. Rewind until there is peace, rewind to save their Utopia!CombatWield Diesel-fueled armaments against your former comrades to secure a future for your faction of the regime. Find and use powerups strategically, or brute force a win with a golden power weapon.RewindManipulate time at the end of each round, moving yourself into a better position for the next round. Create a paradox that generates new weapons and/or powerups in the combat that tip the scales to your advantage.

Relevant Sites

Warhammer 40,000: Speed Freeks

DISCORD私たちはプレイヤーからのフィードバックを真摯に受け止めており、開発の現段階そしてこの先も皆さまからのご意見を心待ちにしております。「Warhammer」とゲームのコミュニティに最高のゲーム体験を届けるため、皆さまの貴重なフィードバックをお送りください。「SpeedFreeks」の公式Discordに飛び込んで、コニュニティ・ファーストの私たちのゲーム開発にぜひご参加ください!機能の提案と不具合の報告機能へのいいね!ボタンとバグトラッカーを用意しています。不具合の特定に協力したり、ゲームに実装すべき機能について意見を出したりするのにご利用ください。コミュニティがフィードバックをスムーズに送ることができるように、可能な限りのツールを提供したいと考えています。ゲームについて第41千年紀、珍しく戦争状態が沈静化した束の間、レースにとりつかれたオルクのスピード狂団が、猛スピードのレースをするべく集まった。爆走族を自称する彼らは、エンジンのうなり、激しいスピード、息が詰まる煙、吹き付ける風、焦がすような炎に心酔している。戦いで消耗したバギーやバイク、タンク、トラックの群れをスーパーチャージし、このスピード狂の大進撃とも呼べるスピードグァァァグ!に持ち込んできたのだ!このユニークなコンバットレースで、複数のマップを舞台に、ダッカをまき散らすワゴンを集めてチームを勝利へと導こう。巧みな戦略と強力な力で敵を葬り去り、チームと共に究極の栄光へ。もっとスピードとダッカが欲しい?なら、ギット(獲物)を探せ!ゲーム内のバーチャルアイテムの購入に使用できる、ゲーム内通貨の購入がオプションとして登場します。